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	<title>Comments on: Programmer Paradigms and Programmer Audiences</title>
	<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/</link>
	<description>My thoughts on all things technical, programming and otherwise</description>
	<pubDate>Sat, 17 May 2008 10:13:48 +0000</pubDate>
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		<title>By: Steve Riley</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-672</link>
		<author>Steve Riley</author>
		<pubDate>Thu, 08 Nov 2007 07:28:13 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-672</guid>
		<description>test</description>
		<content:encoded><![CDATA[<p>test</p>
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		<title>By: Shuva</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-256</link>
		<author>Shuva</author>
		<pubDate>Thu, 06 Sep 2007 18:11:13 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-256</guid>
		<description>I agree I love your last statement. I does sum up a lot. I hate people who consider one language superior than the other and there are a few who are so egoistic and anally about this thing.</description>
		<content:encoded><![CDATA[<p>I agree I love your last statement. I does sum up a lot. I hate people who consider one language superior than the other and there are a few who are so egoistic and anally about this thing.</p>
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		<title>By: Steve Riley</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-205</link>
		<author>Steve Riley</author>
		<pubDate>Fri, 22 Jun 2007 21:23:11 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-205</guid>
		<description>&lt;p&gt;Foo - you are correct, I was wrong about GOAL and Jake and Daxter.  I didn't realize GOAL code compiled down to P2/2 machine code either.  Truly amazing stuff.  I removed the reference to Jake and Daxter because corrected it no longer fits.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Foo - you are correct, I was wrong about GOAL and Jake and Daxter.  I didn&#8217;t realize GOAL code compiled down to P2/2 machine code either.  Truly amazing stuff.  I removed the reference to Jake and Daxter because corrected it no longer fits.</p>
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		<title>By: Diogo</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-204</link>
		<author>Diogo</author>
		<pubDate>Fri, 22 Jun 2007 18:14:21 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-204</guid>
		<description>FOO, you're right.</description>
		<content:encoded><![CDATA[<p>FOO, you&#8217;re right.</p>
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	<item>
		<title>By: Slava Pestov</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-203</link>
		<author>Slava Pestov</author>
		<pubDate>Fri, 22 Jun 2007 04:00:13 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-203</guid>
		<description>Rules should not be enforced by languages but by static checking tools, documented conventions, and code review.</description>
		<content:encoded><![CDATA[<p>Rules should not be enforced by languages but by static checking tools, documented conventions, and code review.</p>
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		<title>By: foo</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-202</link>
		<author>foo</author>
		<pubDate>Thu, 21 Jun 2007 21:12:51 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-202</guid>
		<description>I think Jak and Daxter was developed in a Lisp dialect called GOAL. The development environment (the compiler) for GOAL was written in Allegro Common Lisp. The runtime on the Playstation was written in C or C++ perhaps, but the GOAL code was compiled for this platform.</description>
		<content:encoded><![CDATA[<p>I think Jak and Daxter was developed in a Lisp dialect called GOAL. The development environment (the compiler) for GOAL was written in Allegro Common Lisp. The runtime on the Playstation was written in C or C++ perhaps, but the GOAL code was compiled for this platform.</p>
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