This site is a collection of personal thoughts, conjectures and musings on technology by Steve Riley. The comments here don’t neccesarily have any connection with my company, my peers or even the up to date version of my present self. Think over… take a grain of salt… and think over again.
Eureka 3D, Inc.
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Recent Posts
- Review of Apache Axis2 Web Services 2nd Edition by Deepal Jayasinghe & Afkham Azeez
- Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
- 24 years of game programming: thrills, chills and spills: part 3 of 3
- The Top 10 Attributes of a Great Programmer
- How SEO will kill google – or the problem with backlinks
- Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
- 24 years of game programming: thrills, chills and spills: part 2
- How null breaks polymorphism: or the problem with null: part 2
- 24 years of game programming: thrills, chills and spills: part 1
- How null breaks polymorphism: or the problem with null: part 1
- The D Programming Language – a Pleasant Surprise
- Why I Still Love C++
- Scenegraphs and Openscenegraph for 3D Software Development
- Why passion is more important than confidence when solving problems
- Why the game industry should be more like Hollywood: Part 1
- Programming over the years
- 3D GPU’s, online AdSense and other speculations
- Virtual machines, Google brilliance and more
- C++ vs. C# surprising revelations
- property support in non-managed c++
- The Code Project – Member Function Pointers and the Fastest Possible C++ Delegates
- A garbage collector for C and C++
- Global singletons are evil
- Properties in conventional C++
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