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Recent Posts
- Review of Apache Axis2 Web Services 2nd Edition by Deepal Jayasinghe & Afkham Azeez
- Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
- 24 years of game programming: thrills, chills and spills: part 3 of 3
- The Top 10 Attributes of a Great Programmer
- How SEO will kill google – or the problem with backlinks
- Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
- 24 years of game programming: thrills, chills and spills: part 2
- How null breaks polymorphism: or the problem with null: part 2
- 24 years of game programming: thrills, chills and spills: part 1
- How null breaks polymorphism: or the problem with null: part 1
- The D Programming Language – a Pleasant Surprise
- Why I Still Love C++
- Scenegraphs and Openscenegraph for 3D Software Development
- Why passion is more important than confidence when solving problems
- Why the game industry should be more like Hollywood: Part 1
- Programming over the years
- 3D GPU’s, online AdSense and other speculations
- Virtual machines, Google brilliance and more
- C++ vs. C# surprising revelations
- property support in non-managed c++
- The Code Project – Member Function Pointers and the Fastest Possible C++ Delegates
- A garbage collector for C and C++
- Global singletons are evil
- Properties in conventional C++
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Author Archives: Steve Riley
Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
This concept really applies to much of life, however, computer science in particular. Why is is that new ways of doing things can have remarkable success when they are at “the discovery stage” and end up being useful but disappointing … Continue reading
24 years of game programming: thrills, chills and spills: part 2
If you haven’t read the first part of this article, you’ll probably want to check it out here. 1995 – Legend Entertainment – My First Industry Years I was finally working full-time in the game industry at Legend Entertainment and … Continue reading
Posted in Game Industry, Programming
5 Comments
How null breaks polymorphism: or the problem with null: part 2
If you haven’t read part one you really need to do that first. It’s here. I got a lot of interesting feedback on part 1 of this topic and found I needed to further explain myself in certain areas. Two … Continue reading
Posted in Programming
16 Comments
24 years of game programming: thrills, chills and spills: part 1
Originally I was thinking about calling this article 24 years of game programming: observations and lessons learned. Somehow the title seemed much too stuffy for an entry about something I’ve loved so much over the years. In this three part … Continue reading
Posted in Game Industry, Programming
9 Comments
How null breaks polymorphism: or the problem with null: part 1
Preface: After talking to a number of people I realize that somehow I managed to misrepresent myself with respect to type systems in this article. This article is an attack on null, and to point out that null is still … Continue reading
Posted in Development Philosophy, Programming
21 Comments



