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Recent Posts
- Review of Apache Axis2 Web Services 2nd Edition by Deepal Jayasinghe & Afkham Azeez
- Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
- 24 years of game programming: thrills, chills and spills: part 3 of 3
- The Top 10 Attributes of a Great Programmer
- How SEO will kill google – or the problem with backlinks
- Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
- 24 years of game programming: thrills, chills and spills: part 2
- How null breaks polymorphism: or the problem with null: part 2
- 24 years of game programming: thrills, chills and spills: part 1
- How null breaks polymorphism: or the problem with null: part 1
- The D Programming Language – a Pleasant Surprise
- Why I Still Love C++
- Scenegraphs and Openscenegraph for 3D Software Development
- Why passion is more important than confidence when solving problems
- Why the game industry should be more like Hollywood: Part 1
- Programming over the years
- 3D GPU’s, online AdSense and other speculations
- Virtual machines, Google brilliance and more
- C++ vs. C# surprising revelations
- property support in non-managed c++
- The Code Project – Member Function Pointers and the Fastest Possible C++ Delegates
- A garbage collector for C and C++
- Global singletons are evil
- Properties in conventional C++
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Category Archives: General
Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
This concept really applies to much of life, however, computer science in particular. Why is is that new ways of doing things can have remarkable success when they are at “the discovery stage” and end up being useful but disappointing … Continue reading
3D GPU’s, online AdSense and other speculations
GPU’s vs. quad processors With dual processors everywhere and quad-core coming down the pipe – what will the future of custom GPU’s be on graphics cards? Something in my purest mentality has always disliked GPU languages from the get go. … Continue reading
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A garbage collector for C and C++
One of the better implementations of garbage collection for c++ can be found here: A garbage collector for C and C++ I think in this modern day the time for automatic garbage collection for standard c++ is finally here. Manually … Continue reading
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Global singletons are evil
I’ve read many good blogs recently detailing why global singletons are evil. This thought has been brewing in me a long time. No design pattern is easier for the novice to pick up and use and misuse as the singleton. … Continue reading
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