Category Archives: General

Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field

This concept really applies to much of life, however, computer science in particular. Why is is that new ways of doing things can have remarkable success when they are at “the discovery stage” and end up being useful but disappointing … Continue reading

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3D GPU’s, online AdSense and other speculations

GPU’s vs. quad processors With dual processors everywhere and quad-core coming down the pipe – what will the future of custom GPU’s be on graphics cards? Something in my purest mentality has always disliked GPU languages from the get go. … Continue reading

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Virtual machines, Google brilliance and more

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A garbage collector for C and C++

One of the better implementations of garbage collection for c++ can be found here: A garbage collector for C and C++ I think in this modern day the time for automatic garbage collection for standard c++ is finally here. Manually … Continue reading

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Global singletons are evil

I’ve read many good blogs recently detailing why global singletons are evil. This thought has been brewing in me a long time. No design pattern is easier for the novice to pick up and use and misuse as the singleton. … Continue reading

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