Category Archives: Programming

Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian

When asked to review OpenSceneGraph 3.0: Beginner’s Guide I was excited to hear that a published book on OpenSceneGraph 3.0 was coming out.  OpenSceneGraph has grown into such a first class tool that it’s high time some books start hitting … Continue reading

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24 years of game programming: thrills, chills and spills: part 3 of 3

If you haven’t read the first and second parts of this article, you’ll probably want to check them out here and here. So I was working with a company that did 3D development for games! It was 1998 and things … Continue reading

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The Top 10 Attributes of a Great Programmer

With all the latest attention again on what does and doesn’t make a good programmer, I couldn’t help but put together my own top 10 list. Being a great problem solver. Being driven and lazy at the same time. Ability … Continue reading

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Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field

This concept really applies to much of life, however, computer science in particular. Why is is that new ways of doing things can have remarkable success when they are at “the discovery stage” and end up being useful but disappointing … Continue reading

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24 years of game programming: thrills, chills and spills: part 2

If you haven’t read the first part of this article, you’ll probably want to check it out here. 1995 – Legend Entertainment – My First Industry Years I was finally working full-time in the game industry at Legend Entertainment and … Continue reading

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