Eureka 3D, Inc.
-
Recent Posts
- Review of Apache Axis2 Web Services 2nd Edition by Deepal Jayasinghe & Afkham Azeez
- Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
- 24 years of game programming: thrills, chills and spills: part 3 of 3
- The Top 10 Attributes of a Great Programmer
- How SEO will kill google – or the problem with backlinks
- Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
- 24 years of game programming: thrills, chills and spills: part 2
- How null breaks polymorphism: or the problem with null: part 2
- 24 years of game programming: thrills, chills and spills: part 1
- How null breaks polymorphism: or the problem with null: part 1
- The D Programming Language – a Pleasant Surprise
- Why I Still Love C++
- Scenegraphs and Openscenegraph for 3D Software Development
- Why passion is more important than confidence when solving problems
- Why the game industry should be more like Hollywood: Part 1
- Programming over the years
- 3D GPU’s, online AdSense and other speculations
- Virtual machines, Google brilliance and more
- C++ vs. C# surprising revelations
- property support in non-managed c++
- The Code Project – Member Function Pointers and the Fastest Possible C++ Delegates
- A garbage collector for C and C++
- Global singletons are evil
- Properties in conventional C++
Archives
Meta
Google+ Author Profile
Sponsors
Category Archives: Programming
Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
When asked to review OpenSceneGraph 3.0: Beginner’s Guide I was excited to hear that a published book on OpenSceneGraph 3.0 was coming out. OpenSceneGraph has grown into such a first class tool that it’s high time some books start hitting … Continue reading
Posted in General, Programming
Leave a comment
24 years of game programming: thrills, chills and spills: part 3 of 3
If you haven’t read the first and second parts of this article, you’ll probably want to check them out here and here. So I was working with a company that did 3D development for games! It was 1998 and things … Continue reading
Posted in Game Industry, General, Programming
Leave a comment
The Top 10 Attributes of a Great Programmer
With all the latest attention again on what does and doesn’t make a good programmer, I couldn’t help but put together my own top 10 list. Being a great problem solver. Being driven and lazy at the same time. Ability … Continue reading
Posted in General, Programming
73 Comments
Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
This concept really applies to much of life, however, computer science in particular. Why is is that new ways of doing things can have remarkable success when they are at “the discovery stage” and end up being useful but disappointing … Continue reading
24 years of game programming: thrills, chills and spills: part 2
If you haven’t read the first part of this article, you’ll probably want to check it out here. 1995 – Legend Entertainment – My First Industry Years I was finally working full-time in the game industry at Legend Entertainment and … Continue reading
Posted in Game Industry, Programming
5 Comments



