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Recent Posts
- Review of Apache Axis2 Web Services 2nd Edition by Deepal Jayasinghe & Afkham Azeez
- Review of OpenSceneGraph 3.0 Beginner’s Guide by Rui Wang & Xuelei Qian
- 24 years of game programming: thrills, chills and spills: part 3 of 3
- The Top 10 Attributes of a Great Programmer
- How SEO will kill google – or the problem with backlinks
- Why Silver Bullets Tarnish Over Time – New Paradigms Getting Thrashed in the Field
- 24 years of game programming: thrills, chills and spills: part 2
- How null breaks polymorphism: or the problem with null: part 2
- 24 years of game programming: thrills, chills and spills: part 1
- How null breaks polymorphism: or the problem with null: part 1
- The D Programming Language – a Pleasant Surprise
- Why I Still Love C++
- Scenegraphs and Openscenegraph for 3D Software Development
- Why passion is more important than confidence when solving problems
- Why the game industry should be more like Hollywood: Part 1
- Programming over the years
- 3D GPU’s, online AdSense and other speculations
- Virtual machines, Google brilliance and more
- C++ vs. C# surprising revelations
- property support in non-managed c++
- The Code Project – Member Function Pointers and the Fastest Possible C++ Delegates
- A garbage collector for C and C++
- Global singletons are evil
- Properties in conventional C++
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Category Archives: Programming
How null breaks polymorphism: or the problem with null: part 2
If you haven’t read part one you really need to do that first. It’s here. I got a lot of interesting feedback on part 1 of this topic and found I needed to further explain myself in certain areas. Two … Continue reading
Posted in Programming
16 Comments
24 years of game programming: thrills, chills and spills: part 1
Originally I was thinking about calling this article 24 years of game programming: observations and lessons learned. Somehow the title seemed much too stuffy for an entry about something I’ve loved so much over the years. In this three part … Continue reading
Posted in Game Industry, Programming
9 Comments
How null breaks polymorphism: or the problem with null: part 1
Preface: After talking to a number of people I realize that somehow I managed to misrepresent myself with respect to type systems in this article. This article is an attack on null, and to point out that null is still … Continue reading
Posted in Development Philosophy, Programming
21 Comments
The D Programming Language – a Pleasant Surprise
From the D website, “D is a systems programming language. Its focus is on combining the power and high performance of C and C++ with the programmer productivity of modern languages like Ruby and Python. Special attention is given to … Continue reading
Posted in Development Philosophy, Programming
11 Comments
Why I Still Love C++
This article is actually a precursor to my article on the D programming language. I lay the foundations for my interest in D by talking about what I love about C++. I have been coding in C++ for a long … Continue reading
Posted in Development Philosophy, Programming
13 Comments



