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	<title>Comments for Programming Matters</title>
	<link>http://programmingmatters.com</link>
	<description>My thoughts on all things technical, programming and otherwise</description>
	<pubDate>Mon, 12 May 2008 02:14:48 +0000</pubDate>
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		<title>Comment on C++ vs. C# surprising revelations by The Real Ben</title>
		<link>http://programmingmatters.com/2004/11/25/c-vs-c-surprising-revelations/#comment-2233</link>
		<author>The Real Ben</author>
		<pubDate>Fri, 11 Jan 2008 04:03:56 +0000</pubDate>
		<guid>http://programmingmatters.com/2004/11/25/c-vs-c-surprising-revelations/#comment-2233</guid>
		<description>Business prefers quicker development so any .net platform beats older languages by a long shot.

C++ is great for systems programming (the really nerdy crap).  Even C for that matter (it's built for speed)&#62;

In my opinion, C# is a business language for IT apps.  C++, C will still be good in terms of electronics, but one day, even those devices will be able to run higher level languages one day.  I think programming will be very different than it is now 100 years from now....</description>
		<content:encoded><![CDATA[<p>Business prefers quicker development so any .net platform beats older languages by a long shot.</p>
<p>C++ is great for systems programming (the really nerdy crap).  Even C for that matter (it&#8217;s built for speed)&gt;</p>
<p>In my opinion, C# is a business language for IT apps.  C++, C will still be good in terms of electronics, but one day, even those devices will be able to run higher level languages one day.  I think programming will be very different than it is now 100 years from now&#8230;.</p>
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		<title>Comment on The Top 10 Attributes of a Great Programmer by raetsel</title>
		<link>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-1802</link>
		<author>raetsel</author>
		<pubDate>Wed, 12 Dec 2007 21:35:21 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-1802</guid>
		<description>i love #10 and wish my boss could EVER comprehend that fact - i'm -not- just being difficult! ;)</description>
		<content:encoded><![CDATA[<p>i love #10 and wish my boss could EVER comprehend that fact - i&#8217;m -not- just being difficult! <img src='http://programmingmatters.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Comment on The Top 10 Attributes of a Great Programmer by Programmer</title>
		<link>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-1461</link>
		<author>Programmer</author>
		<pubDate>Thu, 29 Nov 2007 00:49:34 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-1461</guid>
		<description>Since most modern languages are zero indexed.. Shouldn't the list be 0...9????</description>
		<content:encoded><![CDATA[<p>Since most modern languages are zero indexed.. Shouldn&#8217;t the list be 0&#8230;9????</p>
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		<title>Comment on Programmer Paradigms and Programmer Audiences by Steve Riley</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-672</link>
		<author>Steve Riley</author>
		<pubDate>Thu, 08 Nov 2007 07:28:13 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-672</guid>
		<description>test</description>
		<content:encoded><![CDATA[<p>test</p>
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		<title>Comment on C++ vs. C# surprising revelations by sardaukar</title>
		<link>http://programmingmatters.com/2004/11/25/c-vs-c-surprising-revelations/#comment-337</link>
		<author>sardaukar</author>
		<pubDate>Tue, 25 Sep 2007 08:50:28 +0000</pubDate>
		<guid>http://programmingmatters.com/2004/11/25/c-vs-c-surprising-revelations/#comment-337</guid>
		<description>Your article totally misses the point of C#. Pointers are weak in C#? Come on, it's like comparing apples and oranges - the SCOPE of C# is different from C++ and you can't compare it like this.

 Fact is, C++ is a dying dinosaur, because a time will come when coding in C++ will make your apps 15 nanoseconds faster - but no one will care to pay a more expensive C++ coder to get 0.003% more juice out of an app.</description>
		<content:encoded><![CDATA[<p>Your article totally misses the point of C#. Pointers are weak in C#? Come on, it&#8217;s like comparing apples and oranges - the SCOPE of C# is different from C++ and you can&#8217;t compare it like this.</p>
<p> Fact is, C++ is a dying dinosaur, because a time will come when coding in C++ will make your apps 15 nanoseconds faster - but no one will care to pay a more expensive C++ coder to get 0.003% more juice out of an app.</p>
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		<title>Comment on The Top 10 Attributes of a Great Programmer by Randolpho</title>
		<link>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-281</link>
		<author>Randolpho</author>
		<pubDate>Tue, 18 Sep 2007 12:51:36 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-281</guid>
		<description>Well done... that captures almost exactly what a great programmer is like. 

Alas that so many of us aren't great programmers. ;)</description>
		<content:encoded><![CDATA[<p>Well done&#8230; that captures almost exactly what a great programmer is like. </p>
<p>Alas that so many of us aren&#8217;t great programmers. <img src='http://programmingmatters.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p>
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		<title>Comment on Programmer Paradigms and Programmer Audiences by Shuva</title>
		<link>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-256</link>
		<author>Shuva</author>
		<pubDate>Thu, 06 Sep 2007 18:11:13 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/06/21/programmer-paradigms-and-programmer-audiences/#comment-256</guid>
		<description>I agree I love your last statement. I does sum up a lot. I hate people who consider one language superior than the other and there are a few who are so egoistic and anally about this thing.</description>
		<content:encoded><![CDATA[<p>I agree I love your last statement. I does sum up a lot. I hate people who consider one language superior than the other and there are a few who are so egoistic and anally about this thing.</p>
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		<title>Comment on The Top 10 Attributes of a Great Programmer by Angelo Rohit</title>
		<link>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-253</link>
		<author>Angelo Rohit</author>
		<pubDate>Wed, 05 Sep 2007 07:42:25 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/02/05/the-top-10-attributes-of-a-great-programmer/#comment-253</guid>
		<description>Looks like almost everyone here has #8. :D
The part about good communication skills is very apropos. Many good programmers I know are very articulate about their field of interest. It does not matter if they speak in English. What's more important is their expression of thoughts.</description>
		<content:encoded><![CDATA[<p>Looks like almost everyone here has #8. <img src='http://programmingmatters.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
The part about good communication skills is very apropos. Many good programmers I know are very articulate about their field of interest. It does not matter if they speak in English. What&#8217;s more important is their expression of thoughts.</p>
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		<title>Comment on 24 years of game programming: thrills, chills and spills: part 1 by Buu</title>
		<link>http://programmingmatters.com/2006/12/31/24-years-of-game-programming-thrills-chills-and-spills-part-1/#comment-209</link>
		<author>Buu</author>
		<pubDate>Thu, 12 Jul 2007 04:11:19 +0000</pubDate>
		<guid>http://programmingmatters.com/2006/12/31/24-years-of-game-programming-thrills-chills-and-spills-part-1/#comment-209</guid>
		<description>Oh the memories!  I too started out on a Vic 20 and oddly enough with that same damned flapping character bird.  Hell, I didn't even have a cassette system to attach so I had the thing memorized.  Of course I was only 7 or 8 at the time, wasn't like I could just go and buy one (nor my parents, they were baffled by the machine). :)

The passing the arguments on the stack thing brought me back as well.  It made me realize how much crap we take for granted with compilers these days.

The next time the children at work complain about how difficult something is, I'll point them to this post.</description>
		<content:encoded><![CDATA[<p>Oh the memories!  I too started out on a Vic 20 and oddly enough with that same damned flapping character bird.  Hell, I didn&#8217;t even have a cassette system to attach so I had the thing memorized.  Of course I was only 7 or 8 at the time, wasn&#8217;t like I could just go and buy one (nor my parents, they were baffled by the machine). <img src='http://programmingmatters.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The passing the arguments on the stack thing brought me back as well.  It made me realize how much crap we take for granted with compilers these days.</p>
<p>The next time the children at work complain about how difficult something is, I&#8217;ll point them to this post.</p>
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		<title>Comment on 24 years of game programming: thrills, chills and spills: part 2 by Buu</title>
		<link>http://programmingmatters.com/2007/01/10/24-years-of-game-programming-thrills-chills-and-spills-part-2/#comment-208</link>
		<author>Buu</author>
		<pubDate>Thu, 12 Jul 2007 03:55:47 +0000</pubDate>
		<guid>http://programmingmatters.com/2007/01/10/24-years-of-game-programming-thrills-chills-and-spills-part-2/#comment-208</guid>
		<description>Interesting post.  However I think there's a discrepancy:  DirectX 5 didn't come out until 1997 (unless of course Legend got a pre-release copy).  Regardless DirectX 5 introduced DrawPrimitive which finally made Direct3D worth using.  Prior versions required the use of execute buffers which were the equivalent of being raped in the eye socket (with said eye still there). 

Sorry, I just -had- to nitpick.</description>
		<content:encoded><![CDATA[<p>Interesting post.  However I think there&#8217;s a discrepancy:  DirectX 5 didn&#8217;t come out until 1997 (unless of course Legend got a pre-release copy).  Regardless DirectX 5 introduced DrawPrimitive which finally made Direct3D worth using.  Prior versions required the use of execute buffers which were the equivalent of being raped in the eye socket (with said eye still there). </p>
<p>Sorry, I just -had- to nitpick.</p>
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